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GaiaFTCL โ€” Sovereign Language Games

Updated: 2026-05-22 Status: 12/12 cinematic games validated ยท 70 cure language games registered (50 ERIC + 19 quantum + 1 AML authored) ยท UI Listener live ยท Reflective Mesh ticking ยท DomainArcAuthor wired

Two kinds of language games on the cell

There are now two distinct families of language games on the cell. Read them in this order:

  1. Cure language games (70) โ€” every cure the cell carries is its own language game, whose goal is license. See License Readiness for the full inventory + the licensability gate.
  2. Cinematic / ceremony games (12) โ€” the room-level UX flows (ALIGNMENT-001, FUSION-001, HEALTH-001, LITHO-001, the seven scenes loop, etc.). These are documented below.

New to the cell? Read the wiki language games first.

The wiki itself is built as a stack of plain-English language games for a junior-high reader. Each page is a self-contained game โ€” you start not knowing something, walk through concrete moves, and the page closes when you can do something specific in the running app. Start here:

The rest of this page is the technical catalog โ€” game IDs, turn counts, nav structure, evidence files. That's for the people building games. The pages above are for everybody.


Language games are the sovereign operator interface for submitting S4 projections into the Mโธ manifold. Each game is a structured multi-turn dialogue validated turn-by-turn by VQbitUIValidator. Receipts persist to SwiftData (~/Library/Application Support/default.store, table ZCLOSURERECEIPTRECORD). C4 is updated after every committed projection via NATS โ†’ VQbitVM.

Source of truth: cells/xcode/Sources/GaiaFTCLApp/FranklinMemoryTypes.swift โ†’ LanguageGameCatalog
UI entry point: DomainStageView nav bar (main window)
Evidence file: cells/xcode/evidence/language_game_validation_2026-05-07.json


UI Overview

HOME screen โ€” Mโธ manifold sphere:

HOME screen

QUANTUM dropdown menu:

QUANTUM menu

FUSION game receipt (7 turns complete):

FUSION game receipt


Nav label Game ID Turns Access
HOME โ€” โ€” Button 1
FUSION FUSION-001 7 Button 2
HEALTH HEALTH-001 7 Button 3
QUANTUM โ†’ PROOF QUANTUM-PROOF-001 7 Menu
QUANTUM โ†’ CIRCUIT QC-CIRCUIT-001 6 Menu
QUANTUM โ†’ VQE QC-VARIATIONAL-001 6 Menu
QUANTUM โ†’ LINALG QC-LINALG-001 6 Menu
QUANTUM โ†’ SIM QC-SIMULATION-001 6 Menu
QUANTUM โ†’ BOSONIC QC-BOSONIC-001 6 Menu
QUANTUM โ†’ QEC QC-ERRORCORR-001 6 Menu
CHAT FRANKLIN-CHAT-001 7 Button 4
HUD MANIFOLD-HUD-001 5 Button 5
ALIGN ALIGNMENT-001 8+1 Button 6

Single-item nav groups render as plain buttons. Multi-item groups (QUANTUM) render as a SwiftUI Menu dropdown.


Game catalogue

FUSION-001 โ€” Fusion Plasma Language Game

S4 mapping: Ip (plasma current) โ†’ s1, Bt (toroidal field) โ†’ s2, ne (electron density) โ†’ s3, cell coverage โ†’ s4.
CALORIE threshold: constitutional health โ‰ฅ 0.82, plasma confined.

Turn 1 โ€” topology picker + control session bar:

FUSION Turn 1 โ€” TOKAMAK selected

Topology options (Turn 0 only):

TOKAMAK STELLARATOR FRC

Turn 2 โ€” S1 field slider + accumulated S4 state:

FUSION Turn 2 field entry

HEALTH-001 โ€” Health Protocol Language Game

S4 mapping: structural integrity โ†’ s1, temporal stability โ†’ s2, spatial coherence โ†’ s3, observable consequence โ†’ s4.
CALORIE threshold: all thresholds โ‰ฅ 0.80.

HEALTH Turn 1

QUANTUM-PROOF-001 โ€” Quantum Projection Proof Game

Four structured probes at s_mean = 0.85 / 0.66 / 0.20 / 0.05, verifying that all four terminal states (CALORIE/CURE/REFUSED/BLOCKED) are observable and that c3_closure decreases monotonically with s_mean.

QUANTUM PROJECTION PROOF โ€” Turn 1

QC-CIRCUIT-001 โ€” Quantum Circuit Language Game

S4 mapping: bond dimension โ†’ s1, entanglement entropy stability โ†’ s2, interaction field connectivity โ†’ s3, Bell/CHSH enforcement โ†’ s4.
CALORIE threshold: gate fidelity โ‰ฅ 0.85.

QC-CIRCUIT Turn 1

QC-VARIATIONAL-001 โ€” Variational Quantum Language Game (VQE/QAOA)

S4 mapping: ansatz coherence โ†’ s1, parameter convergence โ†’ s2, coupling connectivity โ†’ s3, cost landscape visibility โ†’ s4.
CALORIE threshold: consequence signal โ‰ฅ 0.80.

QC-VQE Turn 1

QC-LINALG-001 โ€” Quantum Linear Algebra Language Game

S4 mapping: matrix rank coherence โ†’ s1, singular value stability โ†’ s2, block-encoding connectivity โ†’ s3, eigenvalue visibility โ†’ s4.
CALORIE threshold: matrix geometry sound โ‰ฅ 0.70.

QC-LINALG Turn 1

QC-SIMULATION-001 โ€” Quantum Simulation Language Game

S4 mapping: adjacency field integrity โ†’ s1, Trotter entropy stability โ†’ s2, Hamiltonian term connectivity โ†’ s3, evolution observable visibility โ†’ s4.
CALORIE threshold: simulation converging โ‰ฅ 0.82.

QC-SIM Turn 1

QC-BOSONIC-001 โ€” Bosonic Quantum Language Game

S4 mapping: Fock space decomposition โ†’ s1, photon mode entropy stability โ†’ s2, interferometer connectivity โ†’ s3, permanent/Hafnian visibility โ†’ s4.
CALORIE threshold: bosonic circuit stable โ‰ฅ 0.88.

QC-BOSONIC Turn 1

QC-ERRORCORR-001 โ€” Quantum Error Correction Language Game

S4 mapping: stabilizer field integrity โ†’ s1, syndrome entropy stability โ†’ s2, Pauli group connectivity โ†’ s3, correction observable visibility โ†’ s4.
CALORIE threshold: logical error rate within threshold โ‰ฅ 0.75.

QC-QEC Turn 1

FRANKLIN-CHAT-001 โ€” Franklin Chat Calibration Game

S4 mapping: intent signal clarity โ†’ s1, conversational trust depth โ†’ s2, temporal context window โ†’ s3, consequence awareness โ†’ s4.
CALORIE threshold: all dimensions within constitutional bounds.
Defaults: s1=0.75, s2=0.70, s3=0.65, s4=0.80 โ†’ achieves CALORIE at defaults.

FRANKLIN CHAT Turn 1

MANIFOLD-HUD-001 โ€” Manifold HUD Calibration Game

S4 mapping: display threshold โ†’ s1, history window depth โ†’ s2, projection mode โ†’ s3, alert sensitivity โ†’ s4.
CALORIE threshold: all four HUD parameters within constitutional bounds. 5 turns.

MANIFOLD HUD Turn 1

ALIGNMENT-001 โ€” Mโธ Constitutional Calibration Game

8 text-input turns (S1โ€“S4, C1โ€“C4) + 1 projection turn. Full-screen cinematic AlignmentImmersiveScene โ€” not a slider game. Operator writes free-text answers to open questions about each Mโธ dimension. AlignmentGameEvaluator (Claude API) returns CALORIE or REFUSED on each turn. Three constitutional violations trigger nuclear reset. Projection turn fails if elapsed time < 60s (rushed calibration is automatically refused).

S4 world (2026-05-10): Operator stands on a farm at dawn. FarmDawn.usda provides the physical environment: soil, fence, farmhouse, tractor, thermometer in the ground, morning sky as C4 ceiling. No platform, no plinth.

Turn map:

Turn Dimension Instrument S4 mapping
0 S1 Structural Mercury thermometer planted in soil Mercury rise โ† s1_structural
1 S2 Temporal Victorian station clock Second hand speed โ† s2_temporal
2 S3 Spatial Ballistic arc + cannon ball Arc trajectory โ† s3_spatial
3 S4 Observable Soviet Geiger counter Needle deflection โ† s4_observable
4 C1 Trust Entropy delta โ€” chaos โ†’ crystal Crystal rotation โ† c1_trust
5 C2 Identity Stylised atom, indistinguishable photons Ring orbit speed โ† c2_identity
6 C3 Closure Galileo ship (1632) vs Einstein train (1905) โ€”
7 C4 Consequence Operator terminal + root system + caring sphere Care pulse โ† c4_consequence
8 Projection โ€” FranklinDriver.projectGame()

Each instrument has a VQbitInteractionComponent โ€” VQbitInteractionSystem drives it every frame from live ManifoldState. The in-scene green C4 indicator sphere above each instrument pulses from mean constitutional health.

CALORIE threshold: 8/8 text turns evaluated CALORIE by AlignmentGameEvaluator. Projection at turn 8 seals the receipt and calls onBonded(terminal).


Turn architecture

Each game uses LanguageGameMultiTurnView. Three turn types:

Type Operator action System action
Field Adjust s1โ€“s4 sliders Accumulate projection values
Checkpoint Confirm turn Validate accumulated S4 via VQbitUIValidator
Projection Final confirm Call FranklinDriver.projectGame() โ†’ NATS โ†’ VQbitVM โ†’ C4 update

ClosureReceipt is written to SwiftData on every completed turn. The terminal state (CALORIE/CURE/REFUSED/BLOCKED) is determined by VQbitUIValidator from the S4 delta and entropy gate.


Validation history

Date Result Notes
2026-05-07 11/11 complete, 1 CALORIE + 10 CURE First full end-to-end validation. AppleScript set value does not drive SwiftUI Slider. Games ran at defaults (~0.50).
2026-05-09 12/12 screenshotted, FUSION-001 7-turn receipt captured All 12 game screens documented. controlSessionBar + fusionTopologyPicker verified. ALIGNMENT-001 cinematic scene live: 8 PBR instrument turns, AlignmentGameEvaluator, CALORIE/REFUSED overlay. GAMP 5 quality pass: nav hit-area, CONFIRM contrast, PROJECTED TERMINAL label, torsion alarm, HEALTH-001 T0 label.
2026-05-10 S4-as-world correction landed FarmDawn.usda โ€” complete farm at dawn โ€” replaces floating plinth as ALIGNMENT-001 world. Thermometer planted in soil (yโ‰ˆโˆ’0.42). FranklinFigure as farmer at field edge (0.45, โˆ’0.18, โˆ’0.90). Clinical floor plane removed. Dawn lighting.

Federation-cosigned

This page's source is sealed in the GaiaFTCL federation manifest โ€” page SHA-256 1308806992b4225dโ€ฆ, manifest witness a090592e0609adc8โ€ฆ, signed 2026-06-02T18:58:22Z by cell gaiaftcl-mac-cell. Verify with gaiaftcl wiki sign --all and compare wiki-all-signatures.json.