GaiaFTCL โ Sovereign Language Games¶
Updated: 2026-05-22 Status: 12/12 cinematic games validated ยท 70 cure language games registered (50 ERIC + 19 quantum + 1 AML authored) ยท UI Listener live ยท Reflective Mesh ticking ยท DomainArcAuthor wired
Two kinds of language games on the cell¶
There are now two distinct families of language games on the cell. Read them in this order:
- Cure language games (70) โ every cure the cell carries is its own language game, whose goal is license. See License Readiness for the full inventory + the licensability gate.
- Cinematic / ceremony games (12) โ the room-level UX flows (ALIGNMENT-001, FUSION-001, HEALTH-001, LITHO-001, the seven scenes loop, etc.). These are documented below.
New to the cell? Read the wiki language games first.¶
The wiki itself is built as a stack of plain-English language games for a junior-high reader. Each page is a self-contained game โ you start not knowing something, walk through concrete moves, and the page closes when you can do something specific in the running app. Start here:
- Franklin First โ your first five minutes with the cell.
- Reading the Franklin Window โ what every label, chip, and shape means.
- Scene Strip: The Five Rooms โ a tour of Mโธ, QUANTUM, FUSION, HEALTH, LITHO.
- Cell Boot Recall โ how the cell remembers itself on every boot.
- License Readiness โ how a cure crosses to a human and becomes licensable (the 70-game truth).
- The Reflective Mesh โ the five actors that watch the cell while you work.
- Licensing in Plain Words โ what the LICENSING button does and why it's there.
- GAMP5 Test Authority โ how the cell proves it works (IQ/OQ/PQ/MQ).
The rest of this page is the technical catalog โ game IDs, turn counts, nav structure, evidence files. That's for the people building games. The pages above are for everybody.
Language games are the sovereign operator interface for submitting S4 projections into the Mโธ manifold. Each game is a structured multi-turn dialogue validated turn-by-turn by VQbitUIValidator. Receipts persist to SwiftData (~/Library/Application Support/default.store, table ZCLOSURERECEIPTRECORD). C4 is updated after every committed projection via NATS โ VQbitVM.
Source of truth: cells/xcode/Sources/GaiaFTCLApp/FranklinMemoryTypes.swift โ LanguageGameCatalog
UI entry point: DomainStageView nav bar (main window)
Evidence file: cells/xcode/evidence/language_game_validation_2026-05-07.json
UI Overview¶
HOME screen โ Mโธ manifold sphere:

QUANTUM dropdown menu:

FUSION game receipt (7 turns complete):

Nav structure¶
| Nav label | Game ID | Turns | Access |
|---|---|---|---|
| HOME | โ | โ | Button 1 |
| FUSION | FUSION-001 | 7 | Button 2 |
| HEALTH | HEALTH-001 | 7 | Button 3 |
| QUANTUM โ PROOF | QUANTUM-PROOF-001 | 7 | Menu |
| QUANTUM โ CIRCUIT | QC-CIRCUIT-001 | 6 | Menu |
| QUANTUM โ VQE | QC-VARIATIONAL-001 | 6 | Menu |
| QUANTUM โ LINALG | QC-LINALG-001 | 6 | Menu |
| QUANTUM โ SIM | QC-SIMULATION-001 | 6 | Menu |
| QUANTUM โ BOSONIC | QC-BOSONIC-001 | 6 | Menu |
| QUANTUM โ QEC | QC-ERRORCORR-001 | 6 | Menu |
| CHAT | FRANKLIN-CHAT-001 | 7 | Button 4 |
| HUD | MANIFOLD-HUD-001 | 5 | Button 5 |
| ALIGN | ALIGNMENT-001 | 8+1 | Button 6 |
Single-item nav groups render as plain buttons. Multi-item groups (QUANTUM) render as a SwiftUI Menu dropdown.
Game catalogue¶
FUSION-001 โ Fusion Plasma Language Game¶
S4 mapping: Ip (plasma current) โ s1, Bt (toroidal field) โ s2, ne (electron density) โ s3, cell coverage โ s4.
CALORIE threshold: constitutional health โฅ 0.82, plasma confined.
Turn 1 โ topology picker + control session bar:

Topology options (Turn 0 only):

Turn 2 โ S1 field slider + accumulated S4 state:

HEALTH-001 โ Health Protocol Language Game¶
S4 mapping: structural integrity โ s1, temporal stability โ s2, spatial coherence โ s3, observable consequence โ s4.
CALORIE threshold: all thresholds โฅ 0.80.

QUANTUM-PROOF-001 โ Quantum Projection Proof Game¶
Four structured probes at s_mean = 0.85 / 0.66 / 0.20 / 0.05, verifying that all four terminal states (CALORIE/CURE/REFUSED/BLOCKED) are observable and that c3_closure decreases monotonically with s_mean.

QC-CIRCUIT-001 โ Quantum Circuit Language Game¶
S4 mapping: bond dimension โ s1, entanglement entropy stability โ s2, interaction field connectivity โ s3, Bell/CHSH enforcement โ s4.
CALORIE threshold: gate fidelity โฅ 0.85.

QC-VARIATIONAL-001 โ Variational Quantum Language Game (VQE/QAOA)¶
S4 mapping: ansatz coherence โ s1, parameter convergence โ s2, coupling connectivity โ s3, cost landscape visibility โ s4.
CALORIE threshold: consequence signal โฅ 0.80.

QC-LINALG-001 โ Quantum Linear Algebra Language Game¶
S4 mapping: matrix rank coherence โ s1, singular value stability โ s2, block-encoding connectivity โ s3, eigenvalue visibility โ s4.
CALORIE threshold: matrix geometry sound โฅ 0.70.

QC-SIMULATION-001 โ Quantum Simulation Language Game¶
S4 mapping: adjacency field integrity โ s1, Trotter entropy stability โ s2, Hamiltonian term connectivity โ s3, evolution observable visibility โ s4.
CALORIE threshold: simulation converging โฅ 0.82.

QC-BOSONIC-001 โ Bosonic Quantum Language Game¶
S4 mapping: Fock space decomposition โ s1, photon mode entropy stability โ s2, interferometer connectivity โ s3, permanent/Hafnian visibility โ s4.
CALORIE threshold: bosonic circuit stable โฅ 0.88.

QC-ERRORCORR-001 โ Quantum Error Correction Language Game¶
S4 mapping: stabilizer field integrity โ s1, syndrome entropy stability โ s2, Pauli group connectivity โ s3, correction observable visibility โ s4.
CALORIE threshold: logical error rate within threshold โฅ 0.75.

FRANKLIN-CHAT-001 โ Franklin Chat Calibration Game¶
S4 mapping: intent signal clarity โ s1, conversational trust depth โ s2, temporal context window โ s3, consequence awareness โ s4.
CALORIE threshold: all dimensions within constitutional bounds.
Defaults: s1=0.75, s2=0.70, s3=0.65, s4=0.80 โ achieves CALORIE at defaults.

MANIFOLD-HUD-001 โ Manifold HUD Calibration Game¶
S4 mapping: display threshold โ s1, history window depth โ s2, projection mode โ s3, alert sensitivity โ s4.
CALORIE threshold: all four HUD parameters within constitutional bounds. 5 turns.

ALIGNMENT-001 โ Mโธ Constitutional Calibration Game¶
8 text-input turns (S1โS4, C1โC4) + 1 projection turn. Full-screen cinematic
AlignmentImmersiveScene โ not a slider game. Operator writes free-text answers
to open questions about each Mโธ dimension. AlignmentGameEvaluator (Claude API)
returns CALORIE or REFUSED on each turn. Three constitutional violations trigger
nuclear reset. Projection turn fails if elapsed time < 60s (rushed calibration is
automatically refused).
S4 world (2026-05-10): Operator stands on a farm at dawn. FarmDawn.usda
provides the physical environment: soil, fence, farmhouse, tractor, thermometer
in the ground, morning sky as C4 ceiling. No platform, no plinth.
Turn map:
| Turn | Dimension | Instrument | S4 mapping |
|---|---|---|---|
| 0 | S1 Structural | Mercury thermometer planted in soil | Mercury rise โ s1_structural |
| 1 | S2 Temporal | Victorian station clock | Second hand speed โ s2_temporal |
| 2 | S3 Spatial | Ballistic arc + cannon ball | Arc trajectory โ s3_spatial |
| 3 | S4 Observable | Soviet Geiger counter | Needle deflection โ s4_observable |
| 4 | C1 Trust | Entropy delta โ chaos โ crystal | Crystal rotation โ c1_trust |
| 5 | C2 Identity | Stylised atom, indistinguishable photons | Ring orbit speed โ c2_identity |
| 6 | C3 Closure | Galileo ship (1632) vs Einstein train (1905) | โ |
| 7 | C4 Consequence | Operator terminal + root system + caring sphere | Care pulse โ c4_consequence |
| 8 | Projection | โ | FranklinDriver.projectGame() |
Each instrument has a VQbitInteractionComponent โ VQbitInteractionSystem drives
it every frame from live ManifoldState. The in-scene green C4 indicator sphere
above each instrument pulses from mean constitutional health.
CALORIE threshold: 8/8 text turns evaluated CALORIE by AlignmentGameEvaluator.
Projection at turn 8 seals the receipt and calls onBonded(terminal).
Turn architecture¶
Each game uses LanguageGameMultiTurnView. Three turn types:
| Type | Operator action | System action |
|---|---|---|
| Field | Adjust s1โs4 sliders | Accumulate projection values |
| Checkpoint | Confirm turn | Validate accumulated S4 via VQbitUIValidator |
| Projection | Final confirm | Call FranklinDriver.projectGame() โ NATS โ VQbitVM โ C4 update |
ClosureReceipt is written to SwiftData on every completed turn. The terminal state (CALORIE/CURE/REFUSED/BLOCKED) is determined by VQbitUIValidator from the S4 delta and entropy gate.
Validation history¶
| Date | Result | Notes |
|---|---|---|
| 2026-05-07 | 11/11 complete, 1 CALORIE + 10 CURE | First full end-to-end validation. AppleScript set value does not drive SwiftUI Slider. Games ran at defaults (~0.50). |
| 2026-05-09 | 12/12 screenshotted, FUSION-001 7-turn receipt captured | All 12 game screens documented. controlSessionBar + fusionTopologyPicker verified. ALIGNMENT-001 cinematic scene live: 8 PBR instrument turns, AlignmentGameEvaluator, CALORIE/REFUSED overlay. GAMP 5 quality pass: nav hit-area, CONFIRM contrast, PROJECTED TERMINAL label, torsion alarm, HEALTH-001 T0 label. |
| 2026-05-10 | S4-as-world correction landed | FarmDawn.usda โ complete farm at dawn โ replaces floating plinth as ALIGNMENT-001 world. Thermometer planted in soil (yโโ0.42). FranklinFigure as farmer at field edge (0.45, โ0.18, โ0.90). Clinical floor plane removed. Dawn lighting. |
Federation-cosigned
This page's source is sealed in the GaiaFTCL federation manifest โ page SHA-256 1308806992b4225dโฆ, manifest witness a090592e0609adc8โฆ, signed 2026-06-02T18:58:22Z by cell gaiaftcl-mac-cell. Verify with gaiaftcl wiki sign --all and compare wiki-all-signatures.json.