GaiaFTCL — Sovereign Language Games

Updated: 2026-05-22
Status: 12/12 cinematic games validated · 70 cure language games registered (50 ERIC + 19 quantum + 1 AML authored) · UI Listener live · Reflective Mesh ticking · DomainArcAuthor wired

Two kinds of language games on the cell

There are now two distinct families of language games on the cell. Read them in this order:

1. Cure language games (70) — every cure the cell carries is its own language game, whose goal is *license*. See License Readiness for the full inventory + the licensability gate.

2. Cinematic / ceremony games (12) — the room-level UX flows (ALIGNMENT-001, FUSION-001, HEALTH-001, LITHO-001, the seven scenes loop, etc.). These are documented below.

New to the cell? Read the wiki language games first.

The wiki itself is built as a stack of plain-English language games for a junior-high reader. Each page is a self-contained game — you start not knowing something, walk through concrete moves, and the page closes when you can do something specific in the running app. Start here:

The rest of this page is the technical catalog — game IDs, turn counts, nav structure, evidence files. That's for the people building games. The pages above are for everybody.

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Language games are the sovereign operator interface for submitting S4 projections into the M⁸ manifold. Each game is a structured multi-turn dialogue validated turn-by-turn by VQbitUIValidator. Receipts persist to SwiftData (~/Library/Application Support/default.store, table ZCLOSURERECEIPTRECORD). C4 is updated after every committed projection via NATS → VQbitVM.

Source of truth: cells/xcode/Sources/GaiaFTCLApp/FranklinMemoryTypes.swiftLanguageGameCatalog

UI entry point: DomainStageView nav bar (main window)

Evidence file: cells/xcode/evidence/language_game_validation_2026-05-07.json

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UI Overview

HOME screen — M⁸ manifold sphere:

!HOME screen

QUANTUM dropdown menu:

!QUANTUM menu

FUSION game receipt (7 turns complete):

!FUSION game receipt

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Nav label Game ID Turns Access
HOME Button 1
FUSION FUSION-001 7 Button 2
HEALTH HEALTH-001 7 Button 3
QUANTUM → PROOF QUANTUM-PROOF-001 7 Menu
QUANTUM → CIRCUIT QC-CIRCUIT-001 6 Menu
QUANTUM → VQE QC-VARIATIONAL-001 6 Menu
QUANTUM → LINALG QC-LINALG-001 6 Menu
QUANTUM → SIM QC-SIMULATION-001 6 Menu
QUANTUM → BOSONIC QC-BOSONIC-001 6 Menu
QUANTUM → QEC QC-ERRORCORR-001 6 Menu
CHAT FRANKLIN-CHAT-001 7 Button 4
HUD MANIFOLD-HUD-001 5 Button 5
ALIGN ALIGNMENT-001 8+1 Button 6

Single-item nav groups render as plain buttons. Multi-item groups (QUANTUM) render as a SwiftUI Menu dropdown.

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Game catalogue

FUSION-001 — Fusion Plasma Language Game

S4 mapping: Ip (plasma current) → s1, Bt (toroidal field) → s2, ne (electron density) → s3, cell coverage → s4.

CALORIE threshold: constitutional health ≥ 0.82, plasma confined.

Turn 1 — topology picker + control session bar:

!FUSION Turn 1 — TOKAMAK selected

Topology options (Turn 0 only):

!TOKAMAK !STELLARATOR !FRC

Turn 2 — S1 field slider + accumulated S4 state:

!FUSION Turn 2 field entry

HEALTH-001 — Health Protocol Language Game

S4 mapping: structural integrity → s1, temporal stability → s2, spatial coherence → s3, observable consequence → s4.

CALORIE threshold: all thresholds ≥ 0.80.

!HEALTH Turn 1

QUANTUM-PROOF-001 — Quantum Projection Proof Game

Four structured probes at s_mean = 0.85 / 0.66 / 0.20 / 0.05, verifying that all four terminal states (CALORIE/CURE/REFUSED/BLOCKED) are observable and that c3_closure decreases monotonically with s_mean.

!QUANTUM PROJECTION PROOF — Turn 1

QC-CIRCUIT-001 — Quantum Circuit Language Game

S4 mapping: bond dimension → s1, entanglement entropy stability → s2, interaction field connectivity → s3, Bell/CHSH enforcement → s4.

CALORIE threshold: gate fidelity ≥ 0.85.

!QC-CIRCUIT Turn 1

QC-VARIATIONAL-001 — Variational Quantum Language Game (VQE/QAOA)

S4 mapping: ansatz coherence → s1, parameter convergence → s2, coupling connectivity → s3, cost landscape visibility → s4.

CALORIE threshold: consequence signal ≥ 0.80.

!QC-VQE Turn 1

QC-LINALG-001 — Quantum Linear Algebra Language Game

S4 mapping: matrix rank coherence → s1, singular value stability → s2, block-encoding connectivity → s3, eigenvalue visibility → s4.

CALORIE threshold: matrix geometry sound ≥ 0.70.

!QC-LINALG Turn 1

QC-SIMULATION-001 — Quantum Simulation Language Game

S4 mapping: adjacency field integrity → s1, Trotter entropy stability → s2, Hamiltonian term connectivity → s3, evolution observable visibility → s4.

CALORIE threshold: simulation converging ≥ 0.82.

!QC-SIM Turn 1

QC-BOSONIC-001 — Bosonic Quantum Language Game

S4 mapping: Fock space decomposition → s1, photon mode entropy stability → s2, interferometer connectivity → s3, permanent/Hafnian visibility → s4.

CALORIE threshold: bosonic circuit stable ≥ 0.88.

!QC-BOSONIC Turn 1

QC-ERRORCORR-001 — Quantum Error Correction Language Game

S4 mapping: stabilizer field integrity → s1, syndrome entropy stability → s2, Pauli group connectivity → s3, correction observable visibility → s4.

CALORIE threshold: logical error rate within threshold ≥ 0.75.

!QC-QEC Turn 1

FRANKLIN-CHAT-001 — Franklin Chat Calibration Game

S4 mapping: intent signal clarity → s1, conversational trust depth → s2, temporal context window → s3, consequence awareness → s4.

CALORIE threshold: all dimensions within constitutional bounds.

Defaults: s1=0.75, s2=0.70, s3=0.65, s4=0.80 → achieves CALORIE at defaults.

!FRANKLIN CHAT Turn 1

MANIFOLD-HUD-001 — Manifold HUD Calibration Game

S4 mapping: display threshold → s1, history window depth → s2, projection mode → s3, alert sensitivity → s4.

CALORIE threshold: all four HUD parameters within constitutional bounds. 5 turns.

!MANIFOLD HUD Turn 1

ALIGNMENT-001 — M⁸ Constitutional Calibration Game

8 text-input turns (S1–S4, C1–C4) + 1 projection turn. Full-screen cinematic

AlignmentImmersiveScene — not a slider game. Operator writes free-text answers

to open questions about each M⁸ dimension. AlignmentGameEvaluator (Claude API)

returns CALORIE or REFUSED on each turn. Three constitutional violations trigger

nuclear reset. Projection turn fails if elapsed time < 60s (rushed calibration is

automatically refused).

S4 world (2026-05-10): Operator stands on a farm at dawn. FarmDawn.usda

provides the physical environment: soil, fence, farmhouse, tractor, thermometer

in the ground, morning sky as C4 ceiling. No platform, no plinth.

Turn map:

Turn Dimension Instrument S4 mapping
0 S1 Structural Mercury thermometer planted in soil Mercury rise ← s1_structural
1 S2 Temporal Victorian station clock Second hand speed ← s2_temporal
2 S3 Spatial Ballistic arc + cannon ball Arc trajectory ← s3_spatial
3 S4 Observable Soviet Geiger counter Needle deflection ← s4_observable
4 C1 Trust Entropy delta — chaos → crystal Crystal rotation ← c1_trust
5 C2 Identity Stylised atom, indistinguishable photons Ring orbit speed ← c2_identity
6 C3 Closure Galileo ship (1632) vs Einstein train (1905)
7 C4 Consequence Operator terminal + root system + caring sphere Care pulse ← c4_consequence
8 Projection FranklinDriver.projectGame()

Each instrument has a VQbitInteractionComponentVQbitInteractionSystem drives

it every frame from live ManifoldState. The in-scene green C4 indicator sphere

above each instrument pulses from mean constitutional health.

CALORIE threshold: 8/8 text turns evaluated CALORIE by AlignmentGameEvaluator.

Projection at turn 8 seals the receipt and calls onBonded(terminal).

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Turn architecture

Each game uses LanguageGameMultiTurnView. Three turn types:

Type Operator action System action
Field Adjust s1–s4 sliders Accumulate projection values
Checkpoint Confirm turn Validate accumulated S4 via VQbitUIValidator
Projection Final confirm Call FranklinDriver.projectGame() → NATS → VQbitVM → C4 update

ClosureReceipt is written to SwiftData on every completed turn. The terminal state (CALORIE/CURE/REFUSED/BLOCKED) is determined by VQbitUIValidator from the S4 delta and entropy gate.

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Validation history

Date Result Notes
2026-05-07 11/11 complete, 1 CALORIE + 10 CURE First full end-to-end validation. AppleScript set value does not drive SwiftUI Slider. Games ran at defaults (~0.50).
2026-05-09 12/12 screenshotted, FUSION-001 7-turn receipt captured All 12 game screens documented. controlSessionBar + fusionTopologyPicker verified. ALIGNMENT-001 cinematic scene live: 8 PBR instrument turns, AlignmentGameEvaluator, CALORIE/REFUSED overlay. GAMP 5 quality pass: nav hit-area, CONFIRM contrast, PROJECTED TERMINAL label, torsion alarm, HEALTH-001 T0 label.
2026-05-10 S4-as-world correction landed FarmDawn.usda — complete farm at dawn — replaces floating plinth as ALIGNMENT-001 world. Thermometer planted in soil (y≈−0.42). FranklinFigure as farmer at field edge (0.45, −0.18, −0.90). Clinical floor plane removed. Dawn lighting.
Federation cosignature: pending operator signing host (v26). Witness (sha256 of rendered body): 795c5b98f4e4dce7b2f24157178c7ae985c483b8c30d48f1ae0f4e9bbd7227c0. This page serves with a substrate-honest pending-signature notice until the operator's Franklin signer cosigns it.